[WW] MRville - Around the Campfire: Game Over, wolves win


welcome installment of werewolf game: mrville - around campfire. below rules , role descriptions used in game. please read through them , ask questions if unclear.

roles

good guys

seer - seer can scan 1 alive player each night reveal his/her exact role in game. seer scans cannot revealed until next day.

undertaker - undertaker can scan 1 dead player each night reveal his/her exact role in game. undertaker scans cannot revealed until next day.

werewolf hunter - werewolf hunter can pick player protect every night against werewolf attacks. however, hunter cannot protect same player 2 nights in row, , cannot protect him/herself. protection extend daytime, meaning hunter can protect villager kamikaze werewolf attack. protection effective against infection. s/he has additional ability instantly kill player of his/her choosing. ability can used once during game, , effective against werewolves or villagers. attack on vampire fail, , hunter cannot use ability again, choose wisely! using insta-kill ability reveal werewolf hunter's identity village. immune 1 werewolf attack or infection. can killed if attacked again (or attacked after failed infection attempt).

vampire hunter - same werewolf hunter, except protection , insta-kill effective against vampires , villagers, not werewolves, , immune 1 vampire attack.

note: hunter protection not effective against other hunter's insta-kill.

mystic - mystic can choose 1 player revive during game. upon use of revival mystic's identity revealed village.

master of whispers - master of whispers can pm gg each night request know target of special or wolves. example, mow might request see seer scanned. gg respond name of player scanned seer night. if target dead or did not act gg there no action night. regular night actions eligible reveal (seer scan, guard protection, ww dinner, vampire scan or dinner, goth scan).

neighborhood watch- neighborhood watch consists of 2 regular villagers able pm each other. not immune attack or infection, , have no responsibility report gg. discuss solely them. may recruit 1 other member group via pm gg.

villagers - players neither special roles above nor werewolves.

bad guys

alpha werewolf - alpha werewolf can choose 1 player infect during game. infected player becomes part of wolfpack. there 1 infection attempt. alpha werewolf responsible pm’ing gg wolves’ choice of dinner each night unless otherwise pre-arranged.

kamikaze werewolf - kamikaze werewolf has ability pick 1 villager kill during lynching. in other words, if s/he voted hanged, s/he take 1 villager him/her.

infected werewolf - infected werewolf result of successful infection attempt alpha werewolf. infected werewolf not have , special abilities.

the carrier - carrier starts game normal villager turns wolf if pack tries eat him/her. game god knows carrier is. seer can scan carrier , guard can protect carrier other player. carrier can lynched regular villager.

vampire - vampire is, @ first, regular villager. thing can pick player scan each night in hopes of discovering willing victim, goth. once vampire discovers goth, goth convert vampire, , will, team, pick 1 player night whom drink blood. vampire has one-time immunity against werewolf attack, , immune infection alpha werewolf.

goth - goth, vampire, scans players find vampire. once goth finds vampire, he/she convert vampire. once converted goth work vampire team pick 1 player night kill. also, once converted goth receives same immunity vampire.

note: vampire(s) not on werewolves' side, not know werewolves are, nor werewolves know vampire(s) is/are.

rules

a) villagers can not pm each other. (exception: neighborhood watch)

b) werewolves , vampires can pm within respective groups.

c) players can edit posts while game in progress. however, if edit post, must give explanation of why/what edited. preferable use strike tags strike out rather remove text.

d) dead players can not participate in game strategy or play. while not banned posting asked keep volume of posts within reason , use silver text other players may ignore or acknowledge them please. if player’s posting becomes excessive asked leave thread until game ends. key not interrupt integrity of game itself.

e) game use majority vote lock , deadline combination. voting lynching close 18 hours after day has started during weekdays, 24 hours on weekends. days majority lock posted each narrative. night actions deadline half of daytime. in event of tie, first person number of votes lynched.

f) voting can take place in daytime. votes made during night not counted.

g) clarity, when vote, bold name of player you're voting for. alleviates confusion , makes easier me count votes. can play - "i bob, he's great guy" counts vote bob can jokingly vote not bolding name - not counted.

h) can retract , change vote @ time close of vote.

i) if not vote @ 2 days (not consecutive) "lost in woods" , removed game. role in game not revealed upon removal. vote of "no vote" valid , not kicked out.

j) game begin @ daytime. players notified via pm when game starting.

k) post special results online , have them all. thus, highly recommended set profile invisible mode other posters cannot view login activity see if online in period between lynching , special results.

this:
go usercp
edit options
check invisible mode

http://imgur.com/kfhaa.png

l) order of night actions:

i) seer scans;
ii) hunter protects;
iii) werewolves attack;
iv) master of whispers spys.

special consideration: please mindful of fact not have regular internet access @ work , 3 month old baby @ home. while not result in unacceptably long delays mean not reachable immediately.

discussion

during signups spend time discussing rules clarify , balance game best possible. please feel free contribute thoughts, questions or concerns can make successful.

players

roles assigned via random.org , pm’d players before game starts.

1) chrmjenkins (lynched - villager)
2) comeagain? (lynched - villager)
3) rick snagwell, neighborhood watch (lynched - villager)
4) moyank24 (lynched - villager, revived)
5) plutonius, infected werewolf (lynched - werewolf)
6) queen of spades, carrier
7) fireshot91, neighborhood watch (eaten wolves)
8) fenrismoonlight, vampire hunter (eaten wolves)
9) don't panic, goth (eaten wolves)
10) appleguy123 (eaten wolves)
11) -aggie-, master of whispers (eaten wolves)
12) adnbek
13) ravenvii, vampire (lynched - vampire)
14) woodnufc, seer (eaten wolves)
15) firestar (lynched - villager)
16) melrose (eaten wolves)
17) tomorrow, mystic (confirmed mystic, lynched - villager)
18) yodawg, werewolf hunter (confirmed werewolf hunter, killed kamikaze wolf)
19) scepticalscribe (insta-killed - villager)
20) jav6454 (lynched - villager)
21) surely, alpha werewolf
22) koodauw, undertaker (eaten wolves)
23) mscriv
24) sythas, kamikaze werewolf (lynched - kamikaze werewolf)
25) rodimus prime (lynched - villager)

public voting record maintained @ this link, available in signature. represent official vote tally see in thread , updated each time visit thread.

narrative index

opening - post 236
day 1 - post 403
night 1 - post 455
day 2 - post 610
night 2 - post 640
day 3 - insta-kill
day 3 - post 796
night 3 - post 830
day 4 - post 1007
night 4 - post 1037
day 5 - post 1173
night 5 - post 1192
day 6 - post 1274
night 6 - post 1305
day 7 - post 1360
night 7 - post 1389
day 8 - post 1424
night 8 - post 1442
day 9 - post 1514
night 9 - post 1526
day 10 - post 1573
night 10 - post 1585
ending - post 1645

-----------------------------------------

rules change log:

- added clarification seer role
- updated name of detective agency neighborhood watch
- added "lost in woods rule"
- added clarification carrier role
- updated guard able protect him/herself
- added infection accomodate large group
- added neighborhood watch recruitment
- added second infection
- added mystic role
- adjusted number of werewolves
- added vampires
- removed guard , hunter, replaced werewolf hunter , vampire hunter
- split seer seer , undertaker
- clarified rule b
- added note clarifying hunter's insta-kill efficacy
- added further clarification mow role
- added post links narratives
 

helped create roles i'm cool them.

in
 


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